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Divine warblade
Divine warblade










For instance, of the classes you list, very few (I think only Beguiler and maybe Factotum) provide any battlefield control effective against large, high strength monsters. While balance between party members is definitely better limiting to a single tier, as CR increases (a broken system, but bear with me), increasingly monsters will have certain shticks and abilities that become extremely hard to deal with. That said, to play devil's advocate for a little bit, some of the limitations and difficulties you might run across (depending largely on whether, say, clerics are banned from the whole world, or just as PCs): Personally, I feel you can achieve a very nice "steampunk-esque" game when there are no divine casters. I agree with pretty much all of your points. I'll preface this with the following statement: limiting a game to solely Tier 3 is a very enjoyable option. Along with it, the standard test for a faithful priest is axed - "Cardinal" becomes a title much like "Duke", and the PCs will have to work out which ones they can trust and which ones are hypocrites. The odious "we give you spells to get worship" attitude of divine beings is gone. The lack of Restoration magic also increases their fear factor. The Factotum can turn undead, but not casually. No Raise Dead means that you're adventuring for keeps.īack to Stoker. (NOTE: Shadowcasters and Psionic classes are waiting in the wings for a DM prepared to accept a bit more complexity.) By almost completely removing Divine magic and restraining Arcane magic, we've got the headspace to handle Martial Initiators. While many DMs are suspicious of the Tome of Battle, much of their reluctance boils down to "I don't want to handle another set of options". You're running with two main "powers" (Arcane and Martial). There are overlaps, but specialisation is clear. Set those two fighting in the first place? Beguiler. Want to curb-stomp that effete tosser who thinks magicians can foot it with real warriors? Warblade.

divine warblade

Want to be a bad-ass battle-mage? Duskblade, no doubt. Each of the classes definitely does their own thing. Ranger (wildshape variant) (divine caster)īalance. However, T3's "core" is probably:Ĭrusader, Swordsage, Warblade (Martial Initiators)īard, Beguiler, Duskblade (Arcane casters)įactotum (doing his own thing with inspiration) If you like bazillions of options, then you probably want to use everything in a given tier.












Divine warblade